Workshops

Timeline

We are working hard to stay on schedule as much as possible, but sometimes issues may occur. If anything changes we will communicate it on the FOSS4G Europe public channels and update timings here.

Call for workshops:26 January 2026 - 13 March 2026
Community voting period:16 February 2026 - 28 March 2026
Program committee review period:28 February - 13 March 2026
Announce accepted workshops:16 March 2026
Full program:18 March 2026
Workshops:2 July - 3 July 2026





Description

Workshops are practical hands-on sessions to acquire new know-how in the use of FOSS4G software. They should showcase current and emerging technologies, and provide a direct interaction between our highly skilled OSGeo community members and the public at large who want to learn something new or consolidate their skills. We are expecting participants to be working alongside and hands-on for at least 80% of the time spent in workshops.

Workshop slots are 4 hours long and take place two days prior to the main conference days. We expect workshop participants to bring their own laptops. Please indicate clearly if prior installation of any specific software is required.

When submitting a workshop, please use the abstract to make the scope and contents clear. Inclusion of a list of topics you want to cover is very welcome. Ideally, you should also list the prerequisite skills e.g. basic skills in Python programming are required.

You will also be asked to indicate the level of difficulty on a scale of 1 (beginner) to 3 (highly advanced) for the workshop.

Please, keep in mind this is a Free and Open Source Software conference. Submissions promoting restricted license / closed source software will not be accepted.

The FOSS4G Europe Local Organizing Committee understands the huge body of work that goes into preparing a successful and educative workshop. Therefore each accepted workshop is entitled to two complimentary tickets to the conference’s main program for its presenters.

Selection Process

We will have a two-week open community vote on the submitted workshops. The result of the community vote will be taken as a recommendation, but the last decision lies with the volunteer Program Committee. The community vote is essential for us to assign rooms and capacity planning for participants to get the best FOSS4G experience.